![]() ![]() Simply mix all your ZBrush passes together with patience and control everything there to make it work. By the end of this tutorial, you should feel much more comfortable sculpting full body female characters. Step 7: Mixing passes with the right color choicesįor better color choices I use Photoshop's plugin called coolorus which is very handy for selecting different color schemes, and there are many more like this, but I like this one. Well review anatomical landmarks and shapes as well as learn new techniques and theories behind muscle stretching and compression. They can give different values to your render so be mindful of that. There are two basic materials a soft gray one give softer rim lights, and one with the spec applied gives harsher rim lights because of their variation in spec, diffuse, and so on. You can make harsher shadows and softer shadows while adjusting the angle and blur and rays. I used two simple settings for the renders which you can see in the images below. You can add environment reflections using the ZBrush light tab and adding HDRI pictures there, and play around with the material values as well as light values to add more subtle effects to your work. When you have glossy materials you want to add some reflections to them. The key thing for good stylized hair is giving a good amount of variation. You can see my hair process in the video above. I modeled everything using ZBrush Zmodelr, the topology brush, Zsphere topology, as well as some curve brushes from the curve section of ZBrush. I used different masking systems and played around with the values to have more random effects.įor the hair and some stylized strands on the wings I used this free hair plugin, and another one called Xmd hair that you can be found here. Well, I randomly hand painted using ZBrush, using different masking options which are pretty good and should never be ignored they can always add subtle changes here and there to the model and its shown in the images. I have shared them with you and you can download them for free from following links on Mediafire and Dropbox. I use my own ZBrush materials created using preset ZBrush materials such as skin shade4, double shade, basic material, 4quad shader, and trishader. I also created a video for the real-time hair and armor workflow: Realistic Grass Material - PhotoScan in Game Assets. Pack Basemeshes - Male and Female - FOR PRODUCTION - Ready to sculpt on in Resources. For the armor I modeled one side then duplicated it and moved it to the other side, of course if you want to do it this way you should autogroup it in order to not add deformation. Brushes - FREE - Insert Hands Brush For Zbrush - IMM - INSERT MULTI MESH, USD 0.00. I used a base mesh that I had posed and started sculpting, and it took me about 38 days to finish. Step 1: Blocking big shapes and forms in ZBrush Dont struggle with hands This video will show you how to create great looking hands in just 5 minutesHands can be tough, but having a good foundation is k. ![]() This piece is based on a concept by Daeho Cha. In this video we sculpt and pose a hand step by step in Nomad Sculpt, reviewing average proportions and overall structure.Get assets on our Gumroad Store:htt. ![]() I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.I am freelance digital sculptor, 3D character modeler, and here's some quick tips about making Elf which was sculpted and rendered in ZBrush, with post effects done in Photoshop. I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies. I have worked professionally in many creative sectors for the last 29+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design. Stay at the top of your game with 3D Courses from our mojomojo online Training design experts. Mojomojo online training has it all covered with comprehensive courses in Maya, ZBrush, Substance Painter, Photoshop, Illustrator and Keyshot, plus many more. We teach applied techniques that can help you make advances in the commercial world encompassing Visual Effects, Architectural Visualisation and Technical Illustration. Mojomojo online training aims to give you a thorough learning experience. ![]()
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